Virtual Worlds, Machinima and Cooperation over Borders
James Barrett
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Cooperation over borders between individuals and groups is possible using online three-dimensional virtual worlds.1 This cooperation occurs in the production of art, research, teaching and learning, and performance as well as in building social, professional and personal contexts. The borders that are crossed can be geopolitical, generational, spatial and embodied. In order to maintain coherence for people to meet, talk, build, write, perform and exchange in virtual worlds, a sense and (...) |








